Wednesday, December 12, 2018

Dux Arda: Lard of the Rings- Men of Gondor Force Information

The Dux Arda: Lard of the Rings supplement adds at least eleven entirely new forces, new unit types, special rules, and a campaign system for each force. These new armies will present more variation and tactical challenges in addition to some new rules both for battles and campaigns in Tolkein's Middle Earth during the War of the Ring. I currently have plans for expanding the setting to include the Second Age as well.

Descended from the Numenoreans, the Kingdoms of Gondor represents the greatest bastion of defense that the good peoples of Middle Earth have left. While the rest of Middle Earth have enjoyed relative peace since the destruction of Angmar and the dissolution of Arnor, Gondor has been fighting to contain the greatest threats to the West, a resurgent Mordor along with their greatest allies, the men of the South, or the Haradrim. While Gondor remains the most powerful defender of Middle Earth, their power has been waning for some time. The former outposts of Minas Ithil and Cirith Ungol, along with the rest of the Gondorian holdings across the Anduin, have been overrun since Sauron’s last defeat and even East Osgiliath has been taken. However, the soldiers of Gondor continue to hold faith and continue to defend the West, both East and West of the Anduin, even while they seem doomed to fall.

The Gondorian player takes the place of a Captain of Gondor leading a small force of warriors defending a region of Gondor. While the bulk of the armies of Gondor are occupied in both the South against Harad and the East against Mordor, small bands of raiders that have managed to cross the Anduin must be dealt with smaller, more nimble forces.





The only change from the Romano-British force in the Main Rules is the ability for the Gondor Lord to have mounted units exchanged for some of their infantry. A Lord may elect to substitute six elite foot soldiers with four elite Shock cavalry in any game. He may also elect to substitute six of his Warriors with four Warrior Shock cavalry. The Lord may select one or both options, or he may elect to keep his men on foot. Men who are mounted will fight on horseback for the duration of the game; they may not dismount.

When fielding mounted troops, the Gondorians may attach any of their Nobles to command the cavalry. If a Lord is mounted then his champion will be too. A mounted noble may only influence cavalry troops during the game.

The troop types of the Men of Gondor are the same as troops presented for the Romano-British in the main rules and The Raiders supplement with one additional unit type, shown below:

RANGERS
The Rangers of Ithilien are the most well trained and motivated soldiers of the Numenorean successor kingdoms. To reflect this, they are able to both function as Missiles, but with as many figures that are present in the Group, and melee infantry. This means that a Group of six models will use 6D6 to attack, rather than the 4D6 of regular Missiles. In combat, they will function as Elites.

Force Rules:

Trained Archers: Gondorian Missiles, including Rangers, are trained to fight in melee as well as with the bow. To reflect this, they may elect to stand and fight when contacted by the enemy. Missiles will fight as Levy in combat to represent their lack of formation and preparedness. If they are defeated in combat, they will disperse like standard Missiles troops. However, because these archers are not merely boys learning the way of war, when they are killed, routed, or dispersed, they count as Warriors when consulting the Force Morale change table. Rangers will count as Elites when consulting the table.

In addition, unlike Missiles in the main rules, Nobles may activate and command any Missile troops as if they were standard Warriors.

Starting Forces

The starting forces for the Men of Gondor are as follows: One Captain (Status III Lord), two Lieutenants (One Status II Noble and One Status I Noble), and a Champion.





Led by these Nobles, you will have one Group of Elite troops, two Groups of Warriors, and three Groups of Levy troops. All of these Groups will be six figures strong. You will also have one Group of four Missile troops armed with bows.






Reinforcements for the Men of Gondor are gained the same way as the Romano-British in the main game.

Reinforcements which arrive using the reinforcements table as below.

Reinforcements arrive in the order shown, from 1 to 5. The first time a force receives
reinforcements it will gain the Group indicated in row 1, the second time the Group
shown in row 2, and so on up to row 5 after which no further reinforcements are
available. However, at any time a player may choose to take the Group from the row
numbered higher, but this will mean that he will never receive the Group he passes over.




Order
Men of Gondor
1
Four Missile Troops
2
Six Warriors
3
Six Warriors
4
Six Rangers
5
Four Warrior Shock Cavalry with a Status II noble




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