Descended
from the Numenoreans, the Kingdoms of Gondor represents the greatest bastion of
defense that the good peoples of Middle Earth have left. While the rest of
Middle Earth have enjoyed relative peace since the destruction of Angmar and
the dissolution of Arnor, Gondor has been fighting to contain the greatest
threats to the West, a resurgent Mordor along with their greatest allies, the
men of the South, or the Haradrim. While Gondor remains the most powerful
defender of Middle Earth, their power has been waning for some time. The former
outposts of Minas Ithil and Cirith Ungol, along with the rest of the Gondorian
holdings across the Anduin, have been overrun since Sauron’s last defeat and
even East Osgiliath has been taken. However, the soldiers of Gondor continue to
hold faith and continue to defend the West, both East and West of the Anduin,
even while they seem doomed to fall.
The
Gondorian player takes the place of a Captain of Gondor leading a small force
of warriors defending a region of Gondor. While the bulk of the armies of
Gondor are occupied in both the South against Harad and the East against
Mordor, small bands of raiders that have managed to cross the Anduin must be
dealt with smaller, more nimble forces.
The
only change from the Romano-British force in the Main Rules is the ability for
the Gondor Lord to have mounted units exchanged for some of their infantry. A Lord may elect to substitute six elite foot soldiers
with four elite Shock cavalry in any game. He may also elect to substitute six
of his Warriors with four Warrior Shock cavalry. The Lord may select one or
both options, or he may elect to keep his men on foot. Men who are mounted will
fight on horseback for the duration of the game; they may not dismount.
When fielding mounted troops, the Gondorians may attach any of
their Nobles to command the cavalry. If a Lord is mounted then his champion
will be too. A mounted noble may only influence cavalry troops during the game.
The
troop types of the Men of Gondor are
the same as troops presented for the Romano-British in the main rules and The Raiders supplement with one
additional unit type, shown below:
RANGERS
The
Rangers of Ithilien are the most well
trained and motivated soldiers of the Numenorean successor kingdoms. To reflect
this, they are able to both function as Missiles,
but with as many figures that are present in the Group, and melee infantry. This means that a Group of six models will use 6D6 to attack, rather than the 4D6 of
regular Missiles. In combat, they
will function as Elites.
Force Rules:
Trained Archers: Gondorian Missiles, including Rangers, are trained to fight in melee as well
as with the bow. To reflect this, they may elect to stand and fight when
contacted by the enemy. Missiles will
fight as Levy in combat to represent
their lack of formation and preparedness. If they are defeated in combat, they
will disperse like standard Missiles troops.
However, because these archers are not merely boys learning the way of war,
when they are killed, routed, or dispersed, they count as Warriors when consulting the Force Morale change table. Rangers will count as Elites when consulting the table.
In
addition, unlike Missiles in the main
rules, Nobles may activate and
command any Missile troops as if they
were standard Warriors.
Starting Forces
The
starting forces for the Men of Gondor are
as follows: One Captain (Status III Lord), two Lieutenants (One Status II Noble
and One Status I Noble), and a Champion.
Led
by these Nobles, you will have one Group of
Elite troops, two Groups of Warriors, and three Groups of
Levy troops. All of these Groups will be six figures strong. You
will also have one Group of four Missile troops armed with bows.
Reinforcements for the Men of
Gondor are gained the same way as the Romano-British in the main game.
Reinforcements which arrive using the reinforcements table as
below.
Reinforcements arrive in the order shown, from 1 to 5. The first
time a force receives
reinforcements it will gain the Group indicated in row 1, the
second time the Group
shown in row 2, and so on up to row 5 after which no further
reinforcements are
available. However, at any time a player may choose to take the Group from the row
numbered higher, but this will mean that he will never receive
the Group he passes over.
Order
|
Men of Gondor
|
1
|
Four Missile Troops
|
2
|
Six Warriors
|
3
|
Six Warriors
|
4
|
Six Rangers
|
5
|
Four Warrior Shock Cavalry with a Status II noble
|
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