Tuesday, March 13, 2018

Additions to the Fate Deck

Each faction in the Last of the Romans campaign supplement has unique cards in the Fate Deck that the player may use to best utilize their forces in a manner fitting to each force's unique style of fighting. The Romans remain unchanged from the base game or the Raiders supplement because they remain largely unchanged as a fighting force, but the Franks and the Visigoths each have their own way of warfare that is reflected both in the force organizations and the following Fate Deck changes. The Franks have a greater number of Strong Arm cards to reflect their use of their Francisca throwing axes. They also have the Form Shieldwall! card, allowing them to form shieldwall, albeit at a reduced ability compared to their Roman counterparts. The Visigoths have several cards that were exclusively in the Raiders supplement, all to guide the use of the force as a fast and aggressive faction. They also have the Thundering Hooves card in their deck, which allows savvy players to utilize fear to their advantage and break a potentially unbreakable formation when used correctly.





Frankish Cards

The Franks begin the game with one Aggressive Charge card and one Strong Arm card. The balance of their hands are dealt at random from the Fate Deck which is made up as follows:

Carpe Diem x 3
Strong Arm x 2
Aggressive Charge x 1
Form Shieldwall! x 2
Goad x 2

Form Shieldwall! - The Frankish player may play this card on a group or formation that has not activated this turn and they may form a shieldwall formation. This shieldwall functions as the standard Romano-British shieldwall, but a shieldwall with Elite or Warrior troops in the front rank may only move or wheel 1d6 inches and a shieldwall with Levy in the front rank may not move or wheel at all. This reflects the fact the while the Franks can and do form shieldwall, they are not as well organized as their Roman counterparts. The Frankish player may not use a shieldwall formation without playing this card as it represents the reduced discipline of the Frankish forces when compared to the Romans. This is a Retreat Card in Post-Game Phase. (Use unused Saxon or Raider cards to Represent this card, or make your own!)

The Franks may also utilize the Shieldwall Braced card, but only when in shieldwall formation.

Photo Property of Footsore Miniatures


Visigoth Cards


The Franks begin the game with one Bounding Move card and one Darting Blow card. The balance of their hands are dealt at random from the Fate Deck which is made up as follows:

Carpe Diem x 3
Bounding Move x 2
Darting Blow x 2
Thundering Hooves x 2
Goad x 1

Thundering Hooves - A Group or Formation of Cavalry moving into close combat may play this card to instill fear upon their target as they see their dreaded enemies charge. Roll 1D6 for each attacking figure before the charge, counting one point of Shock on the front rank of their target for each 5 or 6 rolled. All morale effects will take place before the charge continues, meaning that the target unit may fall back or flee before receiving the charge. The charge will then proceed as normal. This is a Pursuit Card in Post-Game Phase. (Use unused Saxon or Raider cards to Represent this card, or make your own!)

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