Monday, March 12, 2018

The Dreaded Goths: Visigoth Additional Campaign Rules

Here are the additional campaign rules for the Visigoth forces. I'm working from the idea that the Visigoths would still be evolving from the raiders from the East, with speed and ferocity being their greatest strengths. Similar to how the Scotti evolve from the Irish list to their own unique force over time, I've attempted to do the same thing with the Visigoths here. They start as a largely cavalry force, but almost all reinforcements they receive over the course of the campaign are infantry. This is to represent the much more gradual changes that the Visigoths historically conducted over the course of a century or two. The Visigoth player's goal is to develop a reputation of fear and barbarity for his lord, using this reputation and the wealth gained during the campaign to seize more power for himself.



Sack


The Visigoth player may elect to attempt to sack a Roman settlement. If the player declares his intent to do so, a Battle will be fought in the same way as the main rules. If the Visigoth player wins the Battle, his forces rampage through the settlement, looting, burning, and killing wantonly. Consult the Sack table below to determine the post battle outcome. The Visigoth player does not conquer the province, this represents the people of the settlement throwing themselves at the mercy of the victorious army upon seeing their army defeated.

SACK RESULTS TABLE

Winner
Loser
+1
You gain sufficient followers to replace light losses from this battle in one month, moderate losses in two months and heavy losses in three months. You gain a Thief’s Horde in plunder.
You gain sufficient followers to replace light losses in this battle in one month, moderate losses in two months and heavy losses in three months.
+2
You gain sufficient followers to replace light losses from this battle in one month, moderate losses in two months and heavy losses in three months. You gain a Tribune’s Tribute in plunder.
You gain sufficient followers to replace light losses in this battle in one month, moderate losses in two months and heavy losses in three months.
+3
You gain sufficient followers to replace light losses from this battle in one month, moderate losses in two months and heavy losses in three months. You also gain two volunteer Warriors to add to one of your Groups. You gain a Tribune’s Tribute in plunder.
You gain sufficient followers to replace light losses in this battle in one month, moderate losses in two months and heavy losses in three months.
+4
You gain sufficient followers to replace light and moderate losses in two months and heavy losses in two months. You also gain two volunteer Warriors to add to one of your Groups. You gain a Tribune’s Tribute in plunder.
It will take you 1D6+2 months to regain sufficient followers to replace the men dead in this battle.
+5
You gain a Patrician’s Purse and sufficient followers to replace the men dead from this battle and may upgrade one of your Groups to a better quality.
It will take you 1D6+3 months to regain sufficient followers to replace the men dead in this battle.
+6
You gain a Patrician’s Purse and sufficient followers to replace the men dead from this battle and may recruit one additional group, checking on the Reinforcements Table
It will take you 1D6+4 months to regain sufficient followers to replace the men dead in this battle.
+7
You gain a Patrician’s Purse and sufficient followers to replace the men dead from this battle and may recruit one additional group, checking on the Reinforcements Table
It will take you 1D6+6 months to regain sufficient followers to replace the men dead in this battle.

Devastatio


The Visigoth player, while they may not conquer territory, may subject enemy territories to Devastatio in the same way that the Raider nations do in The Raiders.


Dread


The Visigoth Lord is responsible for cultivating a reputation as a fearful adversary. Similar to the Honour system in The Raiders, the man fights not only for plunder, but also status. Within the Dux Britanniarum campaign each wound suffered in battle that the Lord survives gains one point of Dread. Any time he flees from battle when his Force Morale reaches zero he will lose one point of Dread. Any enemy character that he or his Champion kill gives one point of Dread. Any time he routs the enemy force he will gain a point of Dread. In addition, any successful Raid or Sack will give one point of Dread in addition to any other Dread gained during the encounter or battle.


We keep a running total of Dread for the Visigoth Lord and this will affect his ability to
progress on his career path as well as affect gameplay as shown below.

DREAD LEVEL
Level
Result
0-5
No Effect
5-10
-1 on enemy Force Morale roll
10-15
-2 on enemy Force Morale roll
15+
-3 on enemy Force Morale roll

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